Virtual Reality – Augmented Reality – Mixed Reality
3D/VR
- Unity – Create With Code
- Unity MARS Mixed and Augmented Reality Studio
- UnReal Engine
- AWS Sumerian
Augmented Reality
Terminology
- 5G Networks
5G networks tease us with speeds up to 100x what we are currently experiencing with 4G. This will allow for faster transfer of larger amounts of data. Frequency information. - BIOMIMETICS
Biomimicry is the imitation of the models, systems, and elements of nature for the purpose of solving complex human problems. - EDGE COMPUTING
Edge computing is a distributed computing paradigm which brings computation and data storage closer to the location where it is needed, to improve response times and save bandwidth. - OMNIDIRECTIONAL TREADMILLS
ODTs are designed to work as a game controller, with the advantage that you can walk for real within the game environment in which you are playing - MOORE’S LAW
Moore’s Law is a computing term which originated around 1970 and states that we can expect the speed and capability of our computers to increase every couple of years, and we will pay less for them. - SPATIAL COMPUTING
Spatial Computing is the practice of using physical space to send input to and receive output from a computer.” Spatial computing is human interaction with a machine in which the machine retains and manipulates referents to real objects and spaces. - VOLUME DIMENSIONING
Scanning an object and using accurate length measurements to determine volume.
Concepts
3D Cameras (aka Stereo Camera)
A type of camera with 2 or more lenses that allows the perception of depth in images to replicate three dimensions as experienced through human binocular vision….a process known as stereo photography.
Photogrammetry
A process that involves taking dozens or hundreds of still photographs and using software to stitch them together into a 3D Mesh. The software looks for areas of similarity between the photos and then uses parallax, or the relationship between objects in the foreground and the background, to create depth.
Inside-out Tracking.
For realistic movement in XR, the device needs to know its position in your environment. There are two ways of doing this. Inside-out tracking, which leverages low res B&W cameras to ‘observe’ the outside environment. Read more here.
DEGREES of FREEDOM in VR
Here is a link to a great visual explanation
Quaternions
Here is a link to a great explanation.